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Press Release
For Immediate Release Contact: Peter Gustafson
Day Phone: (847) 462-0771 Email: peter.gustafson@seu.sega.com
SEGA IS BRINGING THE EXCITEMENT OF THOROUGHBRED HORSE RACING TO
YOUR LOCATION DERBY OWNERS CLUB, WORLD EDITION IS READY FOR RELEASE
San Francisco, CA March 25, 2002 - Sega Enterprises, Inc. (USA),
(SEU) announces the release of the English version of Asia's most
popular video game Sega's Derby Owners Club, World Edition. "Derby
Owners Club has been in operation in Asia for two years with close
to 1,000 units on location today" stated SEU's director of sales
and marketing, Peter Gustafson. "Its popularity has been unprecedented.
The biggest problem the early installations experienced was crowd
control. It was not uncommon for those early players to be on the
game for 8 hours or more at one sitting. As a result many locations
now require advance reservations and have set up DOC player's lounges
for those waiting for their turn. Players are given 1 hour of playtime
after which they have to relinquish their seat. I'm happy to report
our first test game is experiencing similar crowd management problems
while the location is enjoying record-setting earnings. Additionally,
the locations bar and food service business is up appreciably as
a direct result of Derby Owners Club-World Edition. This was a welcome
benefit we did not foresee." About Derby Owners Club - World Edition
Configuration Derby Owners Club - World Edition is an eight player
role-playing game, (RPG) placing players in the roles of breeder,
trainer, jockey, and owner of a thoroughbred racehorse. Eight player
satellites are situated in a stadium-like configuration in front
of two side-by-side 50" monitors that display the main action in
a large 16 X 9 "letterbox" format. Each satellite contains the basic
control elements and a 19" monitor so players can interact with
their horses independent to the rest of the players. The games overall
foot print is quite flexible and can fit into areas as small as
16' W x 19' D x 8' H, (for two rows of four satellites) to 12' W
x 24' D x 8' H, (three rows of satellites in a two, three, three
configuration). SEU recommends an ideal footprint of 19' W x 22'
D x 8' H. Derby Owners Club-World Edition carries an AAMA video
game rating of Green, Suitable for All Ages. About Sega's Memory
Card Reader and Dispenser Technology, (MCRD) Utilizing Sega's exclusive
MCRD technology, players create a horse they can take with them
on a credit card sized storage device. They can use their Derby
Owners Club Card in any Derby Owners Club - World Edition game and
pick up exactly where they left off. "The Derby Owners Club Card
creates enormous player loyalty and long term earnings", continued
Gustafson. "I know of several players at our test location that
are currently holding over 30 cards, each with a different horse
created for specific capabilities. Players representing every demographic
you can think of are spending time on DOC. It's not uncommon for
players to remain on the game for over 8 hours, in some cases taking
their lunch and dinner right at the game. In fact, one of the most
loyal players, a man in his early 50's, owns a stable of over forty
horses. He keeps track of on an excel spreadsheet. I'm not familiar
of any other video game that elicits this kind of passion." About
Derby Owners Club - World Edition Game Play Players begin by picking
a sire and dame to create their horse. Once their horse is born,
players name it and pick the pattern and color for their jockey's
silks. Then it's off to the training farm! Training consists of
selecting a training regimen from a menu of ten exercises. Each
exercise addresses a horses racing characteristic, which include,
Starting, Cornering, Out of the Box, (how well they weave through
traffic) Tenacity, Competitiveness, and Spurt, (how well the horse
will respond to your whip). After training, players feed their horse
by picking a food that will address a racing characteristic they
wish to improve upon. Then it's off the to track. During the race,
players use their whip at strategic times to maximize their horse's
performance. "The training and feeding are mini games within the
game", continued Gustafson. "They have to be performed correctly
in order to best improve your horse's capabilities, but be sure
you pick a training regimen and food your horse likes as it's extremely
likely your horse won't like at least one type of each. Until you
select it, you have no way of knowing what they are. When you do
pick the wrong one, your horse lets you know in no uncertain terms
by running away and refusing to train or by kicking over the feed
trough. This explains the one player's spreadsheet. Keeping track
of one horses likes and dislikes is pretty easy but when you've
got over forty in your stable like this man does, you need a score
sheet!" Once a horse has ran in 20 races, you can opt to retire
your horse to the breeding stable. Doing so makes it impossible
for you to ever race your horse again. "Players can get between
30 and 40 quality races out of a horse," said Gustafson. "After
that, they just can't keep up with the younger ones. By retiring
your horse you can use it to breed future champions." While all
this might seem complicated and intimidating, Gustafson is quick
to point out it's not. "The game quickly creates a community of
fans that is very interactive and social. I've found experienced
players are eager to help out new players as they want to beat them,
but not because they didn't know how to play." About Sega Enterprises,
Inc. (USA) Serving the North and South American markets, Sega Enterprises,
Inc. (USA) is a wholly owned subsidiary of Sega Enterprises, Ltd.,
Japan. Sega Enterprises, Inc. (USA) provides state-of-the-art interactive
video game play experiences through the utilization of Sega's Naomi
development platform, the coin-op industries most powerful, versatile,
and affordable hardware and software system. Products range from
single-player upright video games to multi-player attendant operated
simulators. About SEGA Corporation SEGA Corporation, formerly known
as SEGA Enterprises, Ltd., was founded in 1951 and incorporated
in 1960. The company is a world leader in high-tech entertainment
and is affiliated to CSK Corporation which holds 19.52% of issued
stock. The company's principal activity is manufacturing of games
and toys. Operations are carried out through the following divisions:
Consumer Products (toys, hardware and software for home-video games
systems and portable games); Amusement Machines (Coin-operated amusement
machines); Amusement Centers (operator of amusement centers and
distributor of amusement machines). Consumer products accounted
for 55% of fiscal 2000 revenues; Amusement centers, 23% and Amusement
center operations, 22%. End ###
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